![]() ![]() ![]() Among the diverse maps Valorant offers, Ascent map stands out as a favorite among professional teams, frequently chosen in the competitive arena. As one steps into the competitive queue, the choice of map significantly influences the strategies employed. With a plethora of maps to navigate, each demanding a distinct approach, mastering the nuances becomes paramount. In the dynamic realm of Valorant, strategic prowess often makes the difference between victory and defeat. Explore callouts, agent picks, and effective attack/defense tactics in this comprehensive guide. There's a bench with Tahm Kench's face in the middle area of the map.| Master Valorant’s Ascent map with strategic insights.According to Joe Zigler, Ascent was the first map developed for VALORANT and was used as inspiration for other ones.Modified several call out names to better match player terms.Fixed several spots where weapons were falling through the world and issues with wall penetration.Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker).Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:.Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Ascent.One crate on A site is no longer pennable, this is to create a safer position on site for defenders.B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it).Doors will now destroy placeable objects as soon as they come into contact with them, as opposed to only the moment the door is closed.Fixed a bug when breaking the door at Market by using an ability on the wall to the side of it.Most Agent utility (except for molotovs which has not yet been implemented) will now damage the wall plates. ![]() Raze's Boom Bot Boom Bot) will not break through on contact with the glass. Sova's Owl Drone Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Any abilities that an agent has to possess to use (e.g. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.Ī Window also has a destructible glass pane looking into A Garden. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). Whilst intact, they absorb damage and cannot be penetrated by gunfire. The two walls separating Courtyard from Link also have a destructible panel each to cover them. Once destroyed, the doorway remains permanently open for the rest of the round. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Ascent's features include mechanical doors leading into its spike sites. ![]()
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